ETextiles
Fields, D. A., Kafai, Y. B., Morales‐Navarro, L., & Walker, J. T. (2021). Debugging by design: A constructionist approach to high school students' crafting and coding of electronic textiles as failure artefacts. British Journal of Educational Technology, 00, 1- 15. Link to free access
Jayathirtha, G. & Kafai, Y. (2021). Program Comprehension with Physical Computing: A Structure, Function, and Behavior Analysis of Think-Alouds with High School Students. In the Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1. Association for Computing Machinery, New York, NY, USA, 143–149.
Litts, B.K., Searle, K.A., Brayboy, B.M.J. and Kafai, Y.B. (2021). Computing for all?: Examining critical biases in computational tools for learning. British Journal of Educational Technology, 52(2), 842- 857. Link to free access
Morales-Navarro, L., Fields, D. A., Kafai, Y. B. (2021). Growing mindsets: Debugging by design as a learning environment for promoting high school students’ growth mindset practices in a computer science class. In de Vries, E., Hod, Y., & Ahn J. (Eds.). Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. Bochum, Germany: International Society of the Learning Sciences, pp. 362-369. *Best Student Paper — Naomi Miyake Award.
Shaw, M., Ji, G., Zhang, Y., & Kafai, Y. B. (2021). Promoting socio-political identification with computer science: How high school youth restore their identities through electronic textile quilts. Research in Equity and Sustained Participation in Engineering, Computing, and Technology Conference(2021). Link to PDF
Fields, D. A., & Kafai, Y. B. (2020). Hard Fun with Hands-on Computing Activities in the Classroom. In S. Grover (Ed.), Introductory Programming for K-12 teachers. In S. Grover (Ed.), Computer Science in K-12: An A to Z Handbook on Teaching Programming (pp. 75-82). Palo Alto, CA: Edfinity.
Fields, D. A. & Kafai, Y. B. (2020). Debugging by Design: Students’ Reflections on Designing Buggy E-Textile Projects. In B. Tangney, J. Bryne, and C. Girvan (Eds.), Proceedings of Constructionism 2020 (pp. 265-273). Dublin, Ireland. ISBN 978-1-911566-09-0. Link to PDF
Jayathirtha, G. & Kafai, Y. B. (2020). Interactive Stitch Sampler: A Synthesis of a Decade of Research on Using Electronic Textiles to Answer the Who, Where, How, and What for K-12 Computer Science Education. ACM Transactions on Computing Education, 20(4), Article No. 28.
Jayathirtha, G., Fields, D. A., & Kafai. Y. B. (2020). Pair debugging of electronic textiles projects: Analyzing think-aloud protocols for high school students’ strategies and practices while problem solving. In M. Gresalfi, M. & I. S. Horn (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 2, Nashville, TN: International Society of the Learning Sciences, pp. 1047-1054. Link to PDF
Kafai, Y. & Jayathirtha, G. (2020). Hi-Lo Tech Crafting: Tinkering with Textiles, Paper, and Everything Else. In Holbert, N., Berland, M. & Kafai, Y. (Eds.), Designing Constructionist Futures. The MIT Press.
Lui, D., Walker, J. T., Hana, S., Kafai, Y. B., Fields, D. A., & Jayathirtha, G. (2020). Communicating computational concepts and practices within high school students’ portfolios of making electronic textiles. Interactive Learning Environments, 28(3), 284-301. Link to free access
Phonethibsavads, A., Dahn, M., Peppler, K., Fields, D. A., & Kafai, Y. B. (2020). Consensual assessment in the new domain of e-textiles: Comparing insights from expert, quasi-expert, and novice judges. Psychology of Aesthetics, Creativity, and the Arts. https://doi.org/10.1037/aca0000370. Link to PDF
Shaw, M., Fields, D. A., & Kafai, Y. B. (2020). Leveraging Local Resources and Contexts for Inclusive Computer Science Classrooms: Reflections from Experienced High School Teachers Implementing Electronic Textiles. Computer Science Education, 30(3), 313-336. Link to free access
Fields, D. A., Lui, D. A., & Kafai, Y. B. (2019). Teaching Practices that Support Iterative Design in the Electronic Textiles Exploring Computer Science Unit. In S.C. Kong and H. Abelson (Eds.), Computational Thinking Education (pp. 279-294). New York, NY: Springer. Link to free access
Fields, D. A., Jayathirtha, G., & Kafai. Y. B. (2019, June). Bugs as a nexus of emergent peer collaborations: Contextual and classroom supports for solving problems in electronic textiles. In Lund, K., Niccolai, G., Lavoué, E., Hmelo-Silver, C., Gweon, G., Baker, M. (Ed.) A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning, Volume 1. Lyon, France: International Society of the Learning Sciences, 472 - 479. Link to PDF
Jayathirtha, G. & Kafai, Y. B. (2019). Electronic Textiles in Computer Science Education: A Synthesis of Efforts to Broaden Participation, Increase Interest, and Deepen Learning. In Proceedings of the 50th ACM Technical Symposium on Computer Science Education (SIGCSE '19) (pp. 713-719). New York, NY: ACM.
Kafai, Y. B., Fields, D. A., & Searle, K. A. (2019). Understanding Media Literacy and DIY Creativity in Youth Digital Productions. In P. Mihailidis and R. Hobbs (Eds.), The International Encyclopedia of Media Literacy (pp. 1-10). New York, NY: Wiley. DOI: 10.1002/9781118978238.ieml0058. Link to PDF
Kafai, Y. B., DeLiema, D., Fields, D. A., Lewandowski, G., & Lewis, C. (2019). Rethinking Debugging as Productive Failure for CS Education. In Proceedings of the 50th ACM Technical Symposium on Computer Science Education (SIGCSE '19) (pp. 169-70). New York, NY: ACM.
Kafai, Y. B., Fields, D. A., Lui, D. A., Walker, J. T., Shaw, M. S., Jayathirtha, G., Nakajima, T. M., Goode, J., & Giang, M. T. (2019. Stitching the Loop with Electronic Textiles: Promoting Equity in High School Students' Competencies and Perceptions of Computer Science. In Proceedings of the 50th ACM Technical Symposium on Computer Science Education (SIGCSE '19) (pp. 1176-1182). New York, NY: ACM.
Litts, B. K., Widman, S. A., Lui, D. A., Walker, J. T., & Kafai, Y. B. (2019). A Maker Studio Model for High School Classrooms: How Critiques Can Support Students’ Electronic Textile Designs. Teachers College Record, 121(9), 1-34.
Lui, D., Kafai, Y.B., Litts, B. K., Walker, J.T., & Widman, S. (2019). Pair physical computing: high school students’ practices and perceptions of collaborative coding and crafting with electronic textiles. Computer Science Education, DOI: 10.1080/08993408.2019.1682378. Link to PDF
Lui, D., Fields, D. A., & Kafai, Y. B. (2019). Student maker portfolios: Promoting computational communication and reflection in crafting e-textiles. In Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education (FabLearn ’19). New York, NY: ACM.
Lui, D., Fields, D. A., Jayathirtha, G., & Kafai, Y. B. (2019). DebugIts: Designing for learning through debugging. In Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education (FabLearn ’19). New York, NY: ACM.
Shaw, M. S., Fields, D. A., & Kafai, Y. B. (2019). Connecting with Computer Science: Electronic Textile Portfolios as Ideational Identity Resources for High School Students. International Journal of Multicultural Education, 21(3), 22-41. Link to PDF
Fields, D. A., Kafai, Y.B., Nakajima, T.M., Goode, J., & Margolis, J. (2018). Putting Making into High School Computer Science Classrooms: Promoting Equity in Teaching and Learning with Electronic Textiles in Exploring Computer Science. Equity, Excellence, and Education, 51(1), 21-35. Link to PDF
Fields, D. A., Shaw, M. S., & Kafai, Y. B. (2018). Personal learning journeys: Reflective portfolios as “objects-to-learn-with” in an e-textiles high school class. In V. Dagiene & E.Jastuė (Eds.), Constructionism 2018: Constructionism, Computational Thinking and Educational Innovation: Conference proceedings, Vilnius, Lithuania, pp. 213-223. ISBN 978-609-95760-1-5. Link to PDF
Jayathirtha, G., Fields, D. A., & Kafai, Y. B. (2018). Computational concepts, practice and collaboration in high school students’ debugging electronic textile projects. In. Kong, S.C., Andone, D., Biswas, G., Crick, T., Hoppe, H.U., Hsu, T.C., Huang, R.H., Li, K.Y., Looi, C.K., Milrad, M., Sheldon , J., Shih, J.L., Sin, K.F., Tissenbaum, M., & Vahrenhold, J. (Eds.), Proceedings of the International Conference on Computational Thinking Education 2018 (pp. 27-32). Hong Kong, China: The Education University of Hong Kong. Link to free access
Kafai, Y. B., & Fields, D. A.(2018). Some reflections on designing constructionist activities for classrooms. In V. Dagiene & E. Jastuė (Eds.), Constructionism 2018: Constructionism, Computational Thinking and Educational Innovation: conference proceedings, Vilnius, Lithuania, pp. 606-612. ISBN 978-609-95760-1-5. Link to PDF
Lui, D., Jayathirtha, G., Fields, D. A., Shaw, M., & Kafai, Y. B. (2018). Design considerations for capturing computational thinking practices in high school students’ electronic textile portfolios. In J. Kay and R. Luckin (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning, International Society of the Learning Sciences, 721-728. Link to PDF
Searle, K. Litts, B., & Kafai, Y. B. (2018). Debugging Open-Ended Designs: High School Students' Perceptions of Failure and Success in an Electronic Textile Design Activity. Thinking Skills & Creativity, 30, 125-134.
Fields, D. A., Kafai, Y. B., Nakajima, T., Goode, J. (2017). Teaching practices for making e-textiles in high school computing classrooms. In Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education (FabLearn ’17). New York, NY: ACM. https://doi.org/10.1145/3141798.3141804. Link to PDF
Fields, D. A., Lui, D. & Kafai, Y. B. (2017). Teaching computational thinking with electronic textiles: High school teachers’ contextualizing strategies in Exploring Computer Science. In Computational Thinking Education conference, Hong Kong, China, July 2017. Link to PDF
Litts, B. K., Lui, D. A., Widman, S. A., Walker, J. T., & Kafai, Y. B. (2017). Reflections on Pair E-Crafting: High School Students’ Approaches to Collaboration in Electronic Textiles Projects. In Smith, B. K., Borge, M., Mercier, E., and Lim, K. Y. (Eds.), Proceedings of the 12th International Conference on Computer Supported Collaborative Learning (CSCL) 2017, Volume 2. Philadelphia, PA: International Society of the Learning Sciences.
Litts, B.K., Kafai, Y.B., Lui, D., Walker, J.T., & Widman, S.A. (2017). Stitching Codeable Circuits: High School Students' Learning about Circuitry and Coding with Electronic Textiles. Journal of Science Education and Technology, 26(5), 494- 507.
Litts, B. K., Kafai, Y. B., Lui, D., Walker, J., & Widman, S. (2017). Understanding High School Students' Reading, Remixing, and Writing Codeable Circuits for Electronic Textiles. In Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education. New York, NY: ACM.
Lui, D., Anderson, E., Jayathirtha, G., Kafai, Y.B. (2017). Learning by Fixing and Designing Problems: Developing a Reconstruction Kit for Debugging E-Textiles. In Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education (FabLearn ’17). New York, NY: ACM. https://doi.org/10.1145/3141798.3141805. Link to PDF
Fields, D., Landa, J., Nakajima, T., Kafai, Y. B., Goode, J., Margolis, J., & Chapman, G. (2016). Putting Making in Computer Science Classrooms: An Electronic Textiles High School Curriculum for Exploring Computer Science. In Proceedings of the 2016 FabLearn Conference. New York, NY: ACM.
Fields, D. A. Searle, K., & Kafai, Y. B. (2016). Deconstruction kits for learning: Students' collaborative debugging of electronic textile designs. In Proceedings of the 2016 FabLearn Conference. New York, NY: ACM.
Litts, B. K., Kafai, Y. B., Searle, K. A., & Dieckmeyer, E. (2016). Perceptions of Productive Failure in Design Projects: High School Students’ Challenges in Making Electronic Textiles. In Looi, C.-K., Looi, C. K., Polman, J. L., Cress, U., and Reimann, P. (Eds.). (2016). Transforming Learning, Empowering Learners: The International Conference of the Learning Sciences (ICLS) 2016, Volume 2 (pp. 1041-1047). Singapore: International Society of the Learning Sciences.
Lui, D., Litts, B., Widman, S., Walker, J. T., & Kafai, Y. B. (2016). Collaborative Maker Activities in the Classroom: Case Studies of High School Student Pairs’ Interactions and Perceptions in Designing Electronic Textiles. In Proceedings of the 2016 FabLearn Conference. New York, NY: ACM.
Searle, K., Field, D. A. & Kafai, Y. B. (2016). Is “Sewing a girl’s sport”? Addressing Gender Issues in the Maker Culture. In K. Peppler, E. Halverson & Y.B. Kafai M. (Eds.), Makeology: Makers as Learners, Volume 2 (pp. 72-84). New York, NY: Routledge.
Telhan, O., Kafai, Y. B. & Litts, B (2016). Designing for Connected Making: Supports for Collaboration and Community Building in Crafting Activities. In K. Peppler, E. Halverson & Y.B. Kafai M. (Eds.), Makeology: Makerspaces as Learning Environments, Volume 1 (pp. 223-236). New York, NY: Routledge.
Litts, B., Kafai, Y. B. & Diekmeyer, E. (2015). Collaborative Electronic Textile Designs by High School Youth: Challenges and Opportunities in Connecting Crafts, Circuits, and Code. In Proceedings of 5th Fablearn Conference, Stanford University, CA. Link to PDF
Richard, G., Kafai, Y. B., Adleberg, B., & Telhan, O. (2015). StitchFest: Diversifying a College Hackathon to Broaden Participation and Perceptions in Computing. In Proceedings of the 46th ACM Technical Symposium on Computer Science Education (SIGCSE '15) (pp. 114-119). New York, NY: Association for Computing Machinery. Link to PDF
Searle, K. & Kafai, Y. B. (2015). Culturally Responsive Making with American Indian Girls: Bridging the Identity Gap in Crafting and Computing with Electronic Textiles. In Proceedings of the 3rd GenderIT Conference (GenderIT’15). New York, NY: Association for Computing Machinery. Link to PDF
Searle, K. & Kafai, Y. B. (2015). Boys’ Needlework: Understanding Gendered and Indigenous Perspectives on Computing and Crafting with Electronic Textiles. In Proceedings of the 11th annual international conference on International Computing Education Research (ICER '15) (pp. 31-39). New York, NY: Association for Computing Machinery. JOHN HENRY AWARD. Link to PDF
Vasudevan, V., Kafai, Y. B. & Yang, L. (2015). Make, Wear, Play: Remix Designs of Wearable Controllers for Scratch Games by Middle School Youth. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) pp. 339-342). New York, NY: Association for Computing Machinery. Link to PDF
Kafai, Y. B., Fields, D. A., & Searle, K. A., (2014). Electronic Textiles as Disruptive Designs: Supporting and Challenging Maker Activities in Schools. Harvard Educational Review, 84(4), 532-556.
Kafai, Y. B. & Peppler, K. A. (2014). Transparency reconsidered: creative, critical and connected making with e-textiles. In M. Boaler & M. Ratto (Eds.), DIY Citizenship: Participatory Practices of Politics, Culture and Media (pp. 300-310). Cambridge, MA: The MIT Press.
Kafai, Y. B., Searle, K. A., Fields, D. A., Lee, E., Kaplan, E. & Lui, D. (2014). A Crafts-Oriented Approach to Computing in High School: Introducing Computational Concepts, Practices and Perspectives with E-Textiles. Transactions on Computing Education, 14(1), 1-20. Link to PDF
Kafai, Y. B., Searle, K., Martinez, C., & Brayboy, B. (2014). Ethnocomputing with Electronic Textiles: Culturally Responsive Open Design to Broaden Participation in Computing in American Indian Youth and Communities. Proceedings of the SIGCSE, Atlanta, GA. Link to PDF
Searle, K. A., Fields, D. A., Lui, D. A. & Kafai, Y. B. (2014). Diversifying high school students' views about computing with electronic textiles. In Proceedings of the 10th annual conference on International computing education research (ICER '14). (pp. 75-82). New York, NY: Association for Computing Machinery. Link to PDF
Kafai, Y. B., Fields, D. A., & Searle, K. (2013). Making connections across disciplines in high school workshops. In L. Buechley, K. A. Peppler, M. Eisenberg, & Y. B. Kafai, (Eds.), Textile Messages: Dispatches from the World of Electronic Textiles and Education (pp.). New York, NY: Peter Lang Publishers. Link to free access
Kafai, Y. B., Searle, K., Kaplan, E., Fields, D. A., Lee, E., & Lui, D. (2013). Cupcake Cushions Scooby Doo Shirts and Soft Boomboxes: E-Textiles in High School to Promote Computational Concepts Practices and Perceptions. In Proceeding of the 44th ACM technical symposium on Computer science education (SIGCSE '13) (pp.311–316). Association for Computing Machinery, New York, NY, USA. Link to PDF
Fields, D. A., Kafai, Y. B., & Searle, K. (2012). Functional Aesthetics for Learning: Creative Tensions in Youth e-Textile Designs. In van Aalst, J., Thompson, K., Jacobson, M. J., & Reimann, P. (Eds.), Proceedings of the 10th International Conference of the Learning Sciences (ICLS 2012) – Volume 1 (pp. 196-203). Sydney, NSW, AUSTRALIA: International Society of the Learning Sciences. Link to PDF
Fields, D. A., Searle, K. A., & Kafai, Y. B. & Min, H., (2012). Debuggems to Assess Student Learning in E-Textiles (abstract only). In Proceedings of the 43rd ACM technical symposium on Computer Science Education (SIGCSE '12) (pp. 699.) Association for Computing Machinery, New York, NY, USA.
Kafai, Y. B. & Fields, D. A. & Searle, K.A. (2012). Making learning visible: Connecting the Learning of Crafts, Circuitry and Coding in Etextiles by Youth Designers. In van Aalst, J., Thompson, K., Jacobson, M. J., & Reimann, P. (Eds.), The Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences (ICLS 2012) – Volume 1 (pp. 188-195). Sydney, NSW, AUSTRALIA: International Society of the Learning Sciences. Link to PDF
Fields, D. A. & Kafai, Y. B. (2011). Crafting Identities: E-Textile Artifacts as Mediators in High Tech Communities. In H. Spada, G. Stahl (Eds), N. Miyake, & N. Law (Eds), CSCL’11 Community Events Proceedings, Vol. 2 (910-911). International Society of the Learning Sciences, Hong Kong, China.
Kafai, Y. B., Fields, D. A., & Searle, K. (2011). Everyday Creativity in Novice E-Textile Designs: Remixing as Interpretive Flexibility. Cognition & Creativity Conference. ACM: Atlanta, GA. Link to PDF
Kaplan, E., Griffin, J., Kafai, Y. B. & Burke, W. Q. (2011). A Deconstruction Kit for the LilyPad Arduino: Designing Debugging Sets for Learning about Circuitry & Programming for High School Students. Proceedings of the SIGCSE Conference, Dallas, TX.
Peppler, K. A., Fields, D. A., Kafai, Y. B., & Glosson, D. (2011). Articulating Creativity in a New Domain: Expert Insights from the Field of E-Textiles. ACM Cognition & Creativity Conference. ACM: Atlanta, GA.
Kafai, Y. B., Peppler, K. A., Burke, W. Q., Moore, M., & Glosson, D. (2010, June). Froebel’s forgotten gift: Textile construction kits as pathways into design, computation. Proceedings of the Interaction Design for Children Conference (IDC10), Barcelona, Spain. Link to PDF
Scratch/Logo
Dishon, G. & Kafai, Y. B. (2020). Making more of games: Cultivating perspective-taking through game design. Computers & Education, 148, 103810
Fields, D. A., Kafai, Y. B., & Giang, M. T. (2017). Youth computational participation in the online Scratch community: Problematizing experience and equity in participation and programming. Transactions of Computing Education, 17(3), Article 15. Link to PDF
Fields, D. A., Giang, M., & Kafai, Y. B (2016). Coding by Choice: A Transitional Analysis of Social Participation Patterns and Programming Contributions in the Online Scratch Community. In U. Cress, J. Moskaliuk, & H. Jeong (Eds.), Mass Collaboration and Education (pp. 209-240). New york, NY: Springer Verlag.
Kafai, Y. B. (2016). Moving from computational thinking to computational participation. Communications of the ACM, 59(8), 26-27. Link to PDF
Richard, G. & Kafai, Y. B. (2016). Blind Spots in Youth DIY Programming: Examining Diversity in Creators, Content, and Comments within the Scratch Online Community. In Proceedings of the CHI conference (pp. 213-227). New York, NY: Association for Computing Machinery. Link to PDF
Vasudevan, V. & Kafai, Y. B. (2016). Bridging Crafting and Computing in Making: Designing Interactive Touchpads and Gameboards with MaKey MaKey. In K. Peppler, E. Halverson & Y.B. Kafai M. (Eds.), Makeology: Makers as Learners, Volume 2 (pp. 145-160). New York, NY: Routledge.
Burke, Q., O’Byrne, I. & Kafai, Y. B. (2015). Computational Participation: Understanding Coding as an Extension of Literacy Instruction. Journal of Adolescent & Adult Literacy, 59(4), 371-375.
Fields, D., Pantic, K., & Kafai, Y. B. (2015). “I have a tutorial for this”: The language of online peer support in the Scratch programming community. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) (pp. 229-238). New York, NY: Association for Computing Machinery. Link to PDF
Fields, D., Vasudevan, V., & Kafai, Y.B. (2015). The programmers’ collective: Fostering participatory culture in a high school Scratch mashup coding workshop. Interactive Learning Environments, 23(5), 1-21. Link to free access
Kafai, Y. B. & Vausdevan, V. (2015). Constructionist Gaming Beyond the Screen: Middle School Students’ Crafting and Computing of Touchpads, Board Games, and Controllers. In Proceedings of the 10th Workshop in Primary and Secondary Computing Education (WiPSCE '15) (pp. 49-54). New York, NY: Association for Computing Machinery. Link to PDF
Richard, G. T. & Kafai, Y. B. (2015). Responsive Make and Play: Youth Making Physically and Digitally Interactive and Wearable Controllers. In A. Nijholt (Ed.), More Playful User Interfaces, Gaming Media, and Social Effects (pp. 71- 93). Singapore: Springer.
Richard, G. & Kafai, Y. B. (2015). Making Physical and Digital Games with E-Textiles: A Workshop for Youth Making Responsive Wearable Games and Controllers. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) (pp. 399-402). New York, NY: Association for Computing Machinery. Link to PDF
Fields, D. A., Giang, M. T., Kafai, Y. B. (2014). Programming in the Wild: Patterns of Computational Participation in the Scratch Online Social Networking Forum. In Proceedings of the 9th Workshop in Primary and Secondary Computing Education (WiPSCE '14) (pp. 2-11). New York, NY: Association for Computing Machinery. Link to PDF
Fields, D. A., Kafai, Y. B., Strommer, A., Wolf, E. & Seiner, B. (2014). Interactive storytelling for promoting creative expression in media and coding in youth online collaboratives in Scratch. In Proceedings of Constructionism, Vienna, Austria. Link to PDF
Fields, D. A., Vasudevan, V. & Kafai, Y. B. (2014). The Programmers’ Collective: Connecting Collaboration and Computation in a High School Scratch Mashup Coding Workshop. In Polman, J. L., Kyza, E. A., O'Neill, D. K., Tabak, I., Penuel, W. R., Jurow, A. S., O'Connor, K., Lee, T., and D'Amico, L. (Eds.), Learning and becoming in practice: The International Conference of the Learning Sciences (ICLS) 2014, Volume 1. Boulder, CO: International Society of the Learning Sciences, pp. 855-862. Link to PDF
Forsgren, N. V., Fields, D. A., Olsen, D., Martin, T., Shepherd, M. C., Strommer, A., & Kafai, Y. B. (2014). Novice Programmers Talking about Projects: What Automated Text Analysis Reveals about Online Scratch Users’ Comments. In HICSS’14 Proceedings of the 47th Hawaii International Conference on System Sciences (pp. 1635-1644). New York, NY: ACM. Link to PDF
Kafai, Y. B. & Burke, Q. (2014). Mindstorms 2.0 Children, Programming, and Computational Participation. In Proceedings of Constructionism, Vienna, Austria. http://constructionism2014.ifs.tuwien.ac.at/papers/3.2_2-8540.pdf. Link to PDF
Lee, E., Kafai, Y.B. Davis, R.L. & Vasudevan, V. (2014). Playing in the arcade: Designing tangible interfaces with MaKey MaKey for Scratch games. In A. Nijholt (Ed.), Playful User Interfaces: Interfaces that invite social and physical interaction (pp. 277 - 292). Singapore: Springer.
Davis, R., Kafai, Y. B., Vasudevan, V., & Lee, E. (2013). The education arcade: crafting, remixing, and playing with controllers for Scratch games. In Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13) (pp. 439–442). Association for Computing Machinery, New York, NY, USA. Link to PDF
Fields, D. A., Giang, M., & Kafai, Y. B. (2013). Understanding Collaborative Practices in the Scratch Online Community: Patterns of Participation Among Youth Designers. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.), To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 1 (pp. 200-207). Madison, WI: International Society of the Learning Sciences. Link to PDF
Kafai, Y. B. & Burke, Q. (2013). Computer Programming Goes back to School. Phi Delta Kappan, 95(1), 63-65. Link to free access
Kafai, Y. B. & Burke, W. Q. (2013). The Social Turn in K-12 Programming: Moving from Computational Thinking to Computational Participation. In Proceeding of the 44th ACM technical symposium on Computer science education (SIGCSE '13)(pp. 603–608). Association for Computing Machinery, New York, NY, USA. Link to PDF
Kafai, Y. B., Griffin, J., Burke, Q., Slattery, M., Fields, D. A., Powell, R. M., Grab, M., Davidson, S. B. &. Sun, J. S. (2013). A Cascading Mentoring Pedagogy in a CS Service Learning Course to Broaden Participation and Perceptions. In Proceeding of the 44th ACM technical symposium on Computer science education (SIGCSE '13) (pp.101–106). Association for Computing Machinery, New York, NY, USA. Link to PDF
Mote, C., Kafai, Y. B., & Burke, Q. (2013). Virtual Design Competitions to Promote Communication, Collaboration, and Learning in Schools. Learning and Leading with Technology, 41(4), 16-21. Link to PDF
Vaseduvan, V., Davis, R. Kafai, Y. B., & Lee, E. (2013). Joystick Designs: Middle School Youth Crafting of Game Controllers. In Ochsner, A. & Dietmeier, J. (Eds.), Proceedings of the Games + Learning + Society Conference, Madison, WI. Link to PDF
Burke, W. Q. & Kafai, Y. B., (2012). The Writers’ Workshop for Youth Programmers: Digital storytelling with scratch in middle school classrooms. In Proceedings of the 43rd ACM technical symposium on Computer Science Education (SIGCSE '12) (pp. 433–438). Association for Computing Machinery, New York, NY, USA. Link to PDF
Kafai, Y. B., Burke, W. Q., Mote, C. (2012). What makes things fun to participate? The role of audience for middle school game designers. In Proceedings of the 11th International Conference on Interaction Design and Children(IDC '12) (pp.284–287). Association for Computing Machinery, New York, NY, USA. Link to PDF
Kafai, Y. B. & Fields, D. A., Roque, R., Burke, W. Q., & Monroy-Hernandez, A. (2012). Collaborative agency in youth online and offline creative production in Scratch. Research and Practice in Technology Enhanced Learning, 7(2), 63-87. Link to PDF
Kafai, Y. B., & Peppler, K. A. (2012). Developing Gaming Fluencies with Scratch: Realizing Game Design as an Artistic Process. C. Steinkuehler, K. Squire and S. Barab (Eds.), Games, Learning, and Society: Learning and Meaning in the Digital Age. New York, NY: Cambridge University Press.
Roque, R., Kafai, Y. B., & Fields, D., A. (2012). From tools to communities: Designs to support online creative collaboration in scratch. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC '12) (pp. 220–223). Association for Computing Machinery, New York, NY, USA. Link to PDF
Fields, D. & Kafai, Y. (2011). The Role of Different Narratives in Recognizing Peer Expertise in Collaborative Programming Projects. In Spada, H., Stahl, G., Miyake, N., & Law, N. (Eds.), CSCL’2011 Conference Proceedings, Volume II (pp. 701-705). Hong Kong, China: International Society of the Learning Sciences. Link to PDF
Griffin, J., Kaplan, E., Burke, W. Q & Kafai, Y. B. (2011). Deconstruction Kits in Scratch: Designing Scratch Debugems for Learning Core Programming Concepts. Proceedings of the SIGCSE Conference. Dallas, TX.
Kafai, Y. B., Fields, D. A., & Burke, W. Q. (2011). Collaborative agency in youth online creative production in Scratch. In T. Hirashima et al. (Eds.), Proceedings of the 19th International Conference on Computers in Education. Chiang Mai, Thailand: Asia-Pacific Society for Computers in Education. Link to PDF
Kafai, Y. B. & Peppler, K. A. (2011). Youth, Technology, and DIY: Developing Participatory Competencies in Creative Media Production. Review of Research in Education, 35, 89-119.
Kafai, Y. B., Roque, R., Fields, D. A., & Monroy-Hernandez, A. (2011). Collaboration by choice: Youth online creative collabs in Scratch. In T. Hirashima et al. (Eds.), Proceedings of the 19th International Conference on Computers in Education. Chiang Mai, Thailand: Asia-Pacific Society for Computers in Education. Link to PDF
Kafai, Y. & Peppler, K. (2011). Beyond Small Groups: New Opportunities for Research in Computer-Supported Collective Learning. In Spada, H., Stahl, G., Miyake, N., & Law, N. (Eds.), CSCL2011 Conference Proceedings. Volume I (pp. 17-24). Hong Kong, China: International Society of the Learning Sciences. Link to PDF
Burke, W. Q. & Kafai, Y. B. (2010). Programming & Storytelling: Opportunities for Learning About Coding and Composition. Proceedings of the Interaction Design and Children Conference (IDC10), Barcelona, Spain. Link to PDF
Kafai, Y. B., Fields, D. A., & Burke, W. Q (2010). Entering the Clubhouse: Case Studies of Young Programmers Joining the Scratch Community. Journal of Organizational and End User Computing, 22(2), 21-35. Link to free access
Peppler, K. A. & Kafai, Y. B. (2010). Gaming Fluencies: Pathways into Participatory Culture in a Community Design Studio. International Journal of Learning and Media, 1(4), 1-14.
Fields, D. & Kafai, Y. B. (2009). From outcast to expert: Identities as a conceptual lens for studying learning through design across spaces. In Dimitracopoulou, A., O'Malley, C., Suthers, D., & Reimann, P. (Eds.), Computer Supported Collaborative Learning Practices: CSCL2009 Community Events Proceedings (pp. 54-55). Rhodes, Greece: International Society of the Learning Sciences. Link to PDF
Resnick, M., Maloney, J., Hernández, A. M., Rusk, N., Eastmond, E., Brennan, K., Millner, A. D., Rosenbaum, E., Silver, J., Silverman, B., & Kafai, Y. B. (2009). Scratch: Programming for Everyone. Communications of the ACM, 52(11), 60-67. Link to PDF
Ching, C. C. & Kafai, Y. B. (2008). Peer Pedagogy: Student collaboration and reflection in learning through design. Teachers College Record, 110(12), 2601-2632.
Kafai, Y. B., Desai, S., Peppler, K., Chiu, G. & Moya, J. (2008). Mentoring Partnerships in a Community Technology Center: A Constructionist Approach for Fostering Equitable Service Learning. Mentoring & Tutoring, 16(2), 194-201.
Maloney, J., Peppler, K., Kafai, Y., Resnick, M., & Rusk, N. (2008). Programming by Choice. Urban Youth Learning Programming with Scratch. Paper presented at the SIGCSE 2008 Conference, Portland, Oregon. Link to PDF
Maloney, J., Mitchel, R., Natalie, R., Peppler, K., & Kafai, Y. (2008). Digital Media Designs with Scratch: What Urban Youth Can Learn about Programming in a Computer Clubhouse. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), Proceedings of the Eighth International Conference for the Learning Sciences, Volumes 3 (pp. 81-82). Utrecht, The Netherlands: International Society of the Learning Sciences. Link to PDF
Peppler, K. & Kafai, Y. (2008). Developing a Design Culture in a Computer Clubhouse: The Role of Local Practices and Mediators. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), Proceedings of the Eighth International Conference for the Learning Sciences, Volumes 2 (pp. 196-203). Utrecht, The Netherlands: International Society of the Learning Sciences. Link to PDF
Kafai, Y., Peppler, K., & Chiu, G. (2007). High Tech Programmers in Low Income Communities: Seeding Reform in a Community Technology Center. In C. Steinfield, B. Pentland, M. Ackerman, &. N. Contractor (Eds.), Communities and Technologies 2007 (pp. 545-564). New York: Springer. Link to PDF
Kafai, Y. B. & Welsh, K. M. (2007). Evaluating Students’ Multimedia Science Design Projects in the Elementary Classroom. In R. Pinto and D. Couso (Eds.), Contributions from Science Education Research (pp. 435-449). New York: Springer.
Peppler, K. & Kafai, Y.B. (2007). Collaboration, Computation, and Creativity: Media Arts Practices in Urban Youth Cultures. In C. Chinn, G. Erkins, and S. Puntambekar, (Eds.), Proceedings of the 7th Conference of Computer Supported Collaborative Learning (pp. 586-588). New Brunswick, NJ: International Society of the Learning Sciences. Link to PDF
Peppler, K. & Kafai, Y. B. (2007). From SuperGoo to Scratch: Exploring creative digital media production in informal learning. Learning, Media, and Technology, 32(2), 149–166.
Kafai, Y. B. (2006). Constructionism. In K. Sawyer (Ed.), Cambridge Handbook of the Learning Sciences (pp. 35–46). New York, NY: Cambridge University Press. Link to PDF
Kafai, Y. B., Peppler, K., Alavez, M. & Ruvalcaba, O. (2006). Seeds of a Computer Culture: An Archival Analysis of Programming Artifacts from a Community Technology Center. In S. A. Barab, K. E. Hay, & D. T. Hickey (Eds.), Proceedings of the Seventh International Conference of the Learning Sciences (pp. 942-943). Mahwah, NJ: Lawrence Erlbaum Associates. Link to PDF
Peppler, K. & Kafai, Y. B. (2006). Creative Codings. In S. A. Barab, K. E. Hay, & D. T. Hickey (Eds.), Proceedings of the Seventh International Conference of the Learning Sciences (pp. 972-973). Mahwah, NJ: Lawrence Erlbaum Associates. Link to PDF
Kafai, Y. B. (2005). The classroom as “living laboratory”: Design-based research for understanding, comparing, and evaluating learning science through design. Educational Technology, 45(1), 28-34.
Kafai, Y. B. & Ching, C. C. (2004). Children as instructional designers: Principles of learning with guided discoveries. In N. Seel & S. Dijkstra (Eds.), Instructional Design: International Perspectives, Volume 3, Curricula, Plans and Processes (pp. 56-76). New York: Lawrence Erlbaum Associates.
Kafai, Y. B., Ching, C. C., & Marshall, S. (2004). Learning affordances of collaborative multimedia design. In M. Rabinowitz, F. C. Blumberg, & H. Everson (Eds.), The Design of Instruction and Evaluation: Affordances of Using Media and Technology (pp. 115–130). Mahwah, NJ: Lawrence Erlbaum Associates.
Maloney, J. Burd, L., Kafai, Y., Rusk, N., Silverman, B., & Resnick, M. (2004). Scratch: a sneak preview [education]. Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing (pp. 104-109). Link to PDF
Kafai, Y. (2002). Elementary students’ perceptions of social networks: Development, experience and equity in collaborative software design activities. Proceedings of the Fourth Conference on Computer Supported Collaborative Learning (pp. 568-569). Boulder, CO. Link to PDF
Kafai, Y. B. & Roberts, M. (2002). On becoming junior software designers. In R. Steevens & P. Bell (Eds.), Proceedings of the Fifth International Conference on the Learning Sciences (pp. 191–198). Seattle, WA. Link to PDF
Kafai, Y. B., & Ching, C. C. (2001). Affordances of collaborative software design planning for elementary students’ science talk. The Journal of the Learning Sciences, 10(3), 323–363.
Ching, C. C., Kafai, Y. B., & Marshall, S. (2000). Spaces for change: Gender and technology access in collaborative software design projects. Journal for Science Education and Technology 9(1), 45–56. Reprint in: N. Yelland & A. Rubin (2002). Ghosts in the machine: Women study women and technology. New York: Peter Lang Publishers.
Kafai, Y. B., & Ching, C. C. (1998). Science talk in software design contexts: Children’s scientific discourse as a situated activity. In A. S. Bruckman, M. Guzdial, J. L Kolodner, & A. Ram (Eds.), Proceedings of the Third International Conference on the Learning Sciences (pp. 160–166). Charlottesville, VA: AACE. Link to PDF
Kafai, Y. B. Ching, C. C., & Marshall, S. (1998). Learning affordances of collaborative educational multimedia design by children. In T. Ottmann & I. Tomek (Eds.), Proceedings of the Ed-Media/Ed-Telecom conference (pp. 178–184). Charlottesville, VA: AACT. Link to PDF
Marshall, S. & Kafai, Y. B. (1998). Children’s development of planning tools for managing complex software design projects. In A. S. Bruckman, M. Guzdial, J. L Kolodner, & A. Ram (Eds.), Proceedings of the Third International Conference on the Learning Sciences (pp. 202–208). Charlottesville, VA: AACE. Link to PDF
Kafai, Y. B., Ching, C. C., & Marshall, S. (1998). Children as designers of educational multimedia software. Computers & Education, 29(2/3), 117–126
Kafai, Y. B. (1996). Designing software for learning Logo. Computers in Schools, 14(1/2), 71–82. Kafai, Y. B. (1997). Learning through artifacts: Communities of practice in classrooms. Journal of Artificial Intelligence and Society, 10, 89–100.
Kafai, Y. B. (1996). Learning through making games: Children’s development of design strategies in the creation of a computational artifact. In Y. Kafai & M. Resnick (Eds.), Constructionism in Practice (pp. 71–96). Mahwah, NJ: Lawrence Erlbaum Associates. Link to PDF
Kafai, Y. B., & Harel, I. (1991a). Children's learning through consulting: When mathematical ideas, programming knowledge, instructional design, and playful discourse are intertwined. In I. Harel & S. Papert (Eds.), Constructionism (pp. 85–110). Norwood, NJ: Ablex. Link to PDF
Kafai, Y. B., & Harel, I. (1991b). Learning through design and teaching: Exploring social and collaborative aspects of Constructionism. In I. Harel & S. Papert (Eds.), Constructionism (pp. 111–140). Norwood, NJ: Ablex. Link to PDF
Guzdial, M., Soloway, E., Blumenfeld, P., Hohman, L., Ewing, K., Tabak, I., Brade, K., & Kafai, Y. B. (1991). The future of CAD: Technological support for kids building artifacts. In D. Balestry, S. Ehrmann, & D. C. Ferguson (Eds.), Learning to design, designing to learn: Using technology to transform the curriculum (pp. 75–117). Norwood, NJ: Ablex. Link to PDF
Games
Fields, D. A. & Kafai, Y. B., Aguilerra, E., Slater, S. & Walker, J. T. (in press). Perspectives on Collaboration in and around Virtual Worlds and Sandbox Games. In U. Cress, C. Rose, A. Wise, and J. Otima (Eds.), International Handbook of Computer-Supported Collaborative Learning. New York, NY: Taylor & Francis.
Litts, B.K., Searle, K.A., Brayboy, B.M.J. and Kafai, Y.B. (2021). Computing for all?: Examining critical biases in computational tools for learning. British Journal of Educational Technology, 52(2), 842- 857. Link to free access
Dishon, G. & Kafai, Y. B. (2020). Making more of games: Cultivating perspective-taking through game design. Computers & Education, 148, 103810
Dishon, G. & Kafai, Y. B. (2019). Connected civic gaming. Rethinking the role of video games in civic education. Interactive Learning Environments, 1-12. DOI: 10.1080/10494820.2019.1704791
Fields, D. A. & Kafai, Y. B. (2018). Games in the Learning Sciences: Reviewing Evidence from Playing and Making Games for Learning. In F. Fischer, C. Hmelo-Silver, P. Reimann, & S. Goldman, S. (Eds.), International Handbook of Learning Sciences (pp. 276-284). New York, NY: Taylor & Francis.
Kafai, Y. B. (2018). Constructionist Visions: Hard Fun with Serious Games. International Journal of Child-Computer Interaction, 18, 19-21.
Anderson, E., Walker, J. T., Kafai, Y. B., & Lui, D. (2017). The gender and race of pixels: An exploration of intersectional identity representation and construction within Minecraft and its community. In Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG '17). New York, NY: ACM. Article 17, https://doi.org/10.1145/3102071.3102094. Link to PDF
Kafai, Y. B., Gray, K., Richard. G., & Schoemann, S. (2016). Diversifying Barbie and Mortal Kombat: Addressing Gender and Race in Inclusive Gaming Conference Design, Critical Educational Practice, and Intersectional Research. GLS 12 Conference Proceedings. Pittsburgh, PA: ETC Press.
Vasudevan, V. & Kafai, Y. B. (2016). Bridging Crafting and Computing in Making: Designing Interactive Touchpads and Gameboards with MaKey MaKey. In K. Peppler, E. Halverson & Y.B. Kafai M. (Eds.), Makeology: Makers as Learners, Volume 2 (pp. 145-160). New York, NY: Routledge.
Kafai, Y. B. & Burke, Q. (2015). Constructionist Gaming: Understanding the Benefits of Making Games for Learning. Educational Psychologist, 50(4), 313-334. Link to free access
Kafai, Y. B. & Vausdevan, V. (2015). Constructionist Gaming Beyond the Screen: Middle School Students’ Crafting and Computing of Touchpads, Board Games, and Controllers. In Proceedings of the 10th Workshop in Primary and Secondary Computing Education (WiPSCE '15) (pp. 49-54). New York, NY: Association for Computing Machinery. Link to PDF
Kafai, Y. B. & Vasudevean, V. (2015). Hi-Lo Tech Games: Crafting, Coding and Collaboration of Augmented Board Games by High School Youth. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) (pp. 130-139). New York, NY: Association for Computing Machinery. Link to PDF
Richard, G. T. & Kafai, Y. B. (2015). Responsive Make and Play: Youth Making Physically and Digitally Interactive and Wearable Controllers. In A. Nijholt (Ed.), More Playful User Interfaces, Gaming Media, and Social Effects (pp. 71- 93). Singapore: Springer.
Richard, G. & Kafai, Y. B. (2015). Making Physical and Digital Games with E-Textiles: A Workshop for Youth Making Responsive Wearable Games and Controllers. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) (pp. 399-402). New York, NY: Association for Computing Machinery. Link to PDF
Vasudevan, V., Kafai, Y. B. & Yang, L. (2015). Make, Wear, Play: Remix Designs of Wearable Controllers for Scratch Games by Middle School Youth. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) pp. 339-342). New York, NY: Association for Computing Machinery. Link to PDF
Burke, Q. & Kafai, Y.B. (2014). A decade of programming games for learning: From tools to communities. In H. Agius & M.C. Angelides (Eds.), The Handbook of Digital Games: Institute of Electrical and Electronics Engineers (IEEE) (pp. 689-709). New York: John Wiley & Sons.
Kafai, Y. B. & Burke, Q. B. (2014). Connected Gaming: Moving from Instructionist to Constructionist Approaches in K-12 Serious Gaming. In Polman, J. L., Kyza, E. A., O'Neill, D. K., Tabak, I., Penuel, W. R., Jurow, A. S., O'Connor, K., Lee, T., and D'Amico, L. (Eds.), Learning and becoming in practice: The International Conference of the Learning Sciences (ICLS) 2014, Volume 2. Boulder, CO: International Society of the Learning Sciences, pp. 86-93. Link to PDF
Kafai, Y. B. & Burke, Q. B. (2014). Beyond Game Design for Broadening Participation: Building New Clubhouses of Computing for Girls. In Proceedings of Gender and IT Appropriation. Science and Practice on Dialogue–Forum for Interdisciplinary Exchange (Gender IT '14) (pp.21-28). Siegen, Germany: European Society for Socially Embedded Technologies.
Lee, E., Kafai, Y.B. Davis, R.L. & Vasudevan, V. (2014). Playing in the arcade: Designing tangible interfaces with MaKey MaKey for Scratch games. In A. Nijholt (Ed.), Playful User Interfaces: Interfaces that invite social and physical interaction (pp. 277 - 292). Singapore: Springer.
Davis, R., Kafai, Y. B., Vasudevan, V., & Lee, E. (2013). The education arcade: crafting, remixing, and playing with controllers for Scratch games. In Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13) (pp. 439–442). Association for Computing Machinery, New York, NY, USA. Link to PDF
Kafai, Y. B. & Fields, D. (2013). Collaboration in Informal Learning Environments: Access and Participation in Youth Virtual Communities. In C. Hmelo-Silver, C., O’Donnell, A., Chan, C., & Chinn, C. (Eds.), International Handbook of Collaborative Learning (pp. 480-494). New York, NY: Taylor & Francis.
Mote, C., Kafai, Y. B., & Burke, Q. (2013). Virtual Design Competitions to Promote Communication, Collaboration, and Learning in Schools. Learning and Leading with Technology, 41(4), 16-21. Link to PDF
Vaseduvan, V., Davis, R. Kafai, Y. B., & Lee, E. (2013). Joystick Designs: Middle School Youth Crafting of Game Controllers. In Ochsner, A. & Dietmeier, J. (Eds.), Proceedings of the Games + Learning + Society Conference, Madison, WI. Link to PDF
Kafai, Y. B., & Peppler, K. A. (2012). Developing Gaming Fluencies with Scratch: Realizing Game Design as an Artistic Process. C. Steinkuehler, K. Squire and S. Barab (Eds.), Games, Learning, and Society: Learning and Meaning in the Digital Age. New York, NY: Cambridge University Press.
Kafai, Y. B., Peppler, K. A., Burke, W. Q., Moore, M., & Glosson, D. (2010, June). Froebel’s forgotten gift: Textile construction kits as pathways into design, computation. Proceedings of the Interaction Design for Children Conference (IDC10), Barcelona, Spain. Link to PDF
Peppler, K. A. & Kafai, Y. B. (2010). Gaming Fluencies: Pathways into Participatory Culture in a Community Design Studio. International Journal of Learning and Media, 1(4), 1-14.
Kafai, Y. B. (2009). Serious games for girls? Considering gender in learning with games. In U. Ritterfeld, M. Cody, & P. Vorderer (Eds.), Serious Games: Mechanisms and Effects (pp. 219-233). New York, NY: Routledge.
Kafai, Y. B., Burke, W. Q, & Fields, D. A. (2009). What video game making can teach us about access and ethics in participatory culture. Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009), London, UK. Link to PDF
Hayes, E., Gee, J. P., Games, I. A., Torres, R., Peppler, K., Kafai, Y., Pinkard, N., Klopfer, E., Scheintaub, H., Rogers, M., Forssell, K., Martin, C. K., Barron, B., Eugene, W., Daily, S., Acholonu, U., Takeuchi, L., Walter, S., & Briggs, K. (2008). New Perspectives on Learning Through (Game) Design. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), Proceedings of the Eighth International Conference for the Learning Sciences, Volumes 3 (pp. 253-257). Utrecht, The Netherlands: International Society of the Learning Sciences. Link to PDF
Kafai, Y. (2008). Considering Gender in Digital Games: Implications for Serious Game Designs in the Learning Sciences. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), Proceedings of the Eighth International Conference for the Learning Sciences, Volume 1 (pp. 422-429). Utrecht, The Netherlands: International Society of the Learning Sciences. Link to PDF
Peppler, K. A. & Kafai, Y. B. (2007). What video game making can teach us about learning and literacy: Alternative pathways into participatory culture. In Akira Baba (Ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 369-376). Tokyo, Japan: The University of Tokyo. Link to PDF
Kafai, Y. B. (2006). Playing and making games for learning: Instructionist and constructionist perspectives for game studies. Games and Culture, 1(1), 34-40. Link to PDF
Kafai, Y. B., Franke, M. L., & Battey, D. S. (2002). Educational Software Reviews under Investigation. Education, Communication & Information, 2(2/3), 163–180.
Kafai, Y. B., Franke, M., Ching, C., & Shih, J. (1998). Games as interactive learning environments fostering teachers’ and students’ mathematical thinking. International Journal of Computers for Mathematical Learning, 3(2), 149–193.
Kafai, Y. B., Franke, M., Ching, C., & Shih, J. (1998). Games as interactive learning environments fostering teachers’ and students’ mathematical thinking. International Journal of Computers for Mathematical Learning, 3(2), 149–193.
Kafai, Y. B. (1998). Play and technology: Revised realities and potential perspectives. In D. P. Fromberg, & D. Bergen, (Eds.), Play from birth to twelve: Contexts, perspectives, and meanings (pp. 93–99). New York: Garland Publishing.
Kafai, Y. B. (1998). Video game designs by children: Consistency and variability of gender differences. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and Computer Games (pp. 90–114). Cambridge, MA: MIT Press. Reprint in: M. Kinder (Ed.) (1999), Kids’ media culture (293–316). Durham: Duke University Press.
Kafai, Y. B. (1996). Gender differences in children's constructions of video games. In Patricia M. Greenfield & Rodney R. Cocking (Eds.), Interacting with video (pp. 39–66). Norwood, NJ: Ablex Publishing Corporation. Reprint in: Yasmin B. Kafai and Mitchel Resnick (1996) (Eds.), Constructionism in practice: Designing, thinking, and learning in a digital world (pp. 97–111). Mahwah, NJ: Lawrence Erlbaum Associates.
Kafai, Y. B. & Ching, C. C. (1996). Meaningful Contexts for Mathematical Learning: The Potential of Game Making Activities. In D. C. Edelson & E. A. Domeshek (Eds.), Proceedings of the Second International Conference on the Learning Sciences (pp. 164–171). Charlottesville, VA: AACE. Link to PDF
Kafai, Y. B. & Soloway, E. (1994). Computational gifts for the Barney generation. Communications of the ACM 37(9), 19–22. Link to PDF
Whyville
Kafai, Y.B. (organizer) et al., Fields, D. A. et al. (2021). Learning and teaching about COVID-19: Engaging students, teachers and families in understanding infectious disease epidemiology. In de Vries, E., Hod, Y., & Ahn J. (Eds.). Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. Bochum,Germany: International Society of the Learning Sciences, 835-842.
Kafai, Y. B. & Fields, D. A. (2018). The Ethics of play and participation in a tween virtual world: Continuity and change in cheating practices and perspectives in the Whyville Community. Cognitive Development, 49, 33-42. Link to PDF
Fields, D. A., Kafai, Y. B., Giang, M. T., Fefferman, N., & Wong, J. (2017). Plagues and people: Mass community participation in a virtual epidemic within a tween online world. In Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG '17). New York, NY: ACM, Article 29. https://doi.org/10.1145/3102071.3102108. Link to PDF
Fields, D. A., Kafai, Y. B., Sun, J., Fefferman, N., Ellis, E., DeVane, B., Giang, M. T., & Wong, J. (2016). The great dragon swooping cough: Stories about learning designs in promoting participation and engagement with a virtual epidemic. GLS 12 Conference Proceedings. Pittsburgh, PA: ETC Press.
Kafai, Y. B. & Dede, C. (2014). Learning in Virtual Worlds. In K. Sawyer (Ed.), Cambridge Handbook of the Learning Sciences, Second Edition (pp. 522-544). New York, NY: Cambridge University Press.
Fields, D. A. & Kafai, Y. B. (2013). Creative play in virtual worlds: Avatar and cheat designs and performances. In C. Mouza and N. Lavigne (Eds.) Emerging Technologies for the Classroom: A Learning Sciences Perspective. New York: Springer. Link to PDF
Fields, D. & Kafai, Y. B. (2012). Navigating Life as an avatar: The Shifting Identities-in-Practice of a Girl Player in a Tween Virtual World. In C. C. Ching and B. Foley (Eds.), Constructing identity in a digital world, Cambridge, UK: Cambridge University Press, 222-250.
Giang, M. T., Kafai, Y. B., Fields, D. A., & Searle, K. A. (2012). Social Interactions in Virtual Worlds: Patterns and Profiles of Tween Relationship Play. Johannes Fromme & Alexander Unger (Eds.), Computer Games/Player/Game Cultures: A Handbook on the State and Perspectives of Digital Games Studies (543-556). New York, NY: Springer Verlag.
Kafai, Y. B. & Fields, D. A. (2012). Connecting play: understanding multimodal participation in virtual worlds. In Proceedings of the 14th International Conference on Multimodal Interaction ICMI (pp. 265–272). Association for Computing Machinery, New York, NY, USA. Link to PDF
Searle, K. A. & Kafai, Y. B. (2012). Beyond freedom of movement: Boys play in a tween virtual world. Games & Culture, 7(4), 281-304.
Kafai, Y. B., & Searle, K. A. (2011). Safeguarding Play in Virtual Worlds: Designs and Perspectives on Tween Player Participation in Community Management. International Journal of Learning and Media, 2, 1-14.
Kafai, Y. B. (Guest Editor) (2010). The World of Whyville: Living, Playing, and Learning in a Tween Virtual World. Games and Culture, 5(1), 3-135.
Kafai, Y. B. (2010). The World of Whyville: An Introduction to Tween Virtual Life. Games and Culture, 5(1), 3-22.
Kafai, Y. B., Fields, D.A., & Cook, M. S. (2010). Your Second Selves: Player Designed Avatar Designs. Games and Culture, 5(1), 23-42. Link to PDF
Kafai, Y. B., Cook, M. S., & Fields, D.A. (2010). “Blacks deserve bodies too!” Discussion and Design about Diversity and Race in a Tween Virtual World. Games and Culture, 5(1), 43-63. Link to PDF
Fields, D. A. & Kafai, Y. B. (2010). Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects of Cheating in Whyville. Games and Culture, 5(1), 64-87. Link to PDF
Fields, D. A. & Kafai, Y. B. (2010). Knowing and Throwing Mudballs, Hearts, Pies, and Flowers: A Connective Ethnography of Gaming Practices. Games and Culture, 5(1), 88-115. Link to PDF
Kafai, Y. B., Quintero, M., & Feldon, D. (2010). Investigating the “Why” in Whypox: Explorations of a Virtual Epidemic. Games and Culture, 5(1), 116-135.
Kafai, Y. B. & Fefferman, N. (2010). Virtual epidemics as learning laboratories in virtual worlds. Virtual Worlds Research, 3 (2). Online Journal. Link to free access
Kafai, Y. B., Fields, D. A., & Searle, K. (2010). Multi-Modal Investigations of Relationship Play in Virtual Worlds. International Journal of Gaming and Computer-Mediated Simulations, 2(1), 40-48. Link to free access
Fields, D. & Kafai, Y. B. (2009). “U wanna go to the moon?” A connective ethnography of peer knowledge sharing and diffusion in a tween virtual world. International Journal of Computer-Supported Collaborative Learning, 4(1), 47–68. Link to PDF
Kafai, Y. B. & Fields, D. A. (2009). Cheating in Virtual Worlds: Transgressive Designs for Learning. On the Horizon, 17(1), 12-20. Link to PDF
Kafai, Y. B., Fields, D.A. & Giang, M. (2009). Transgressive gender play: Profiles and portraits of girl players in a tween virtual world. Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009), London, UK. Link to PDF
Searle, K. & Kafai, Y.B. (2009). Boys’ Play in the fourth space: Movements for freedom in a tween virtual world. Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009), London, UK. Link to PDF
Fields, D. & Kafai, Y. (2008). Knowing and Throwing Mudballs, Hearts, Pies, and Flowers. A Connective Ethnography of Gaming Practices. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), Proceedings of the Eighth International Conference for the Learning Sciences, Volume 1 (pp. 232-239). Utrecht, The Netherlands: International Society of the Learning Sciences. Link to PDF
Kafai, Y. B. (2008). Gender Play in a Tween Gaming Club. In Y. Kafai, C. Heeter, J. Denner, & J. Sun (Eds.), Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (pp. 111-124). Cambridge, MA: The MIT Press.
Kafai, Y. B. (2008). Understanding Virtual Epidemics: Children’s Folk Conceptions of Computer Virus. Journal of Science Education & Technology, 17(6), 523-529.
Kafai, Y. B. & Giang, M. T. (2008). Virtual Playgrounds: Children’s Multi-User Virtual Environments for Playing and Learning with Science. In T. Willoughby & E. Wood (Eds), Children’s Learning in a Digital World (pp. 196-217). Blackwell Publishing, Oxford, UK.
Kafai, Y. & Wong, J. (2008). Real Arguments about a Virtual Epidemic: Conversations and Contestations in a Tween Gaming Club. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), Proceedings of the Eighth International Conference for the Learning Sciences, Volume 1 (pp. 414-421). Utrecht, The Netherlands: International Society of the Learning Sciences. Link to PDF
Feldon, D. & Kafai, Y. (2007). Mixed methods for mixed reality: Understanding users' avatar activities in virtual worlds. Educational Technology Research & Development, 56(5&6), 575-593.
Fields, D. A. & Kafai, Y. B. (2007). Tracing Insider Knowledge Across Time and Spaces: A Connective Ethnography in a Teen Online Game World. In C. Chinn, G. Erkins, and S. Puntambekar, (Eds.), Proceedings of the 7th Conference of Computer Supported Collaborative Learning (pp. 193-195). New Brunswick, NJ: International Society of the Learning Sciences. BEST STUDENT PAPER. Link to PDF
Fields, D. A. & Kafai, Y. B. (2007). Illegitimate Practices as Legitimate Participation: Game Cheat Sites in a Teen Virtual Community. In C. Chinn, G. Erkins, and S. Puntambekar, (Eds.) Proceedings of the 7th Conference of Computer Supported Collaborative Learning (pp. 196-205). New Brunswick, NJ: International Society of the Learning Sciences. Link to PDF
Kafai, Y. B., Fields, D.A., & Cook, M. S. (2007). Your second selves: Resources, agency and constraints in avatar design in a tween virtual world. In Akira Baba (Ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 31-39). Tokyo, Japan: The University of Tokyo. Link to PDF
Kafai, Y., Feldon, D., Fields, D. A., Giang, M., & Quintero, M. (2007). Life in the time of Whypox: A virtual epidemic as a community event. In C. Steinfield, B. Pentland, M. Ackerman, &. N Contractor (Eds.), Communities and Technologies 2007 (pp. 171-190). New York: Springer. Link to PDF
Neulight, N., Kafai, Y., Kao, L., Foley, B. & Galas, C. (2007). Children’s participation in a virtual epidemic in the science classroom: Making connections to natural infectious diseases. Journal of Science Education and Technology, 16(1), 47-58.
Neulight, N. R. & Kafai, Y. B. (2005). What Happens if you Catch Whypox? Children’s Learning Experiences of Infectious Disease in a Multi-user Virtual Environment. In Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play. London, UK. Link to PDF
Kao, L., Kao Linda, Galas, C., & Kafai, Y. B. (2002). Playing and Learning in Multi-User Virtual Environments. In Proceedings of the Computer Games and Digital Cultures conference. http://www.digra.org/wp-content/uploads/digital-library/06275.00211.pdf. Link to PDF
Biodesign
Walker, J. T., & Kafai, Y. B. (2021). The biodesign studio: Constructions and reflections of high school youth on making with living media. British Journal of Educational Technology, 00, 1-14.
Kafai, Y. B. & Walker, J. T. (2020). Twenty Things to Make with Biology. In B. Tangney, J. Bryne, and C. Girvan (Eds.), Proceedings of Constructionism 2020 (pp. 551-559). Dublin, Ireland. ISBN 978-1-911566-09-0. Link to PDF
Kafai, Y. B. Walker, J. T. (2020, May 5). Bringing 21st century science into schools. Phi Delta Kappan, Online first. Link to https://kappanonline.org/21st-century-science-schools-k12-education-biotechnology-kafai-walker/
Lui, D., Kafai, Y. B., Walker, W., Hanna, S., Hogan, K., & Telhan, O. (2019). A revaluation of how we think about making: Examining assembly practices and artifact imagination in biomaking. In Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education (FabLearn ’19). New York, NY: ACM.
Anderson, E., Lui, D. A., & Kafai. Y, B. (2018). Is making all about tinkering? A Case Study of High School Students’ Activities in Biomaker Workshops. In J. H. Khalir (Ed.), Proceedings of the 2018 Connected Learning Summit (pp. 158-167). Pittsburgh, PA: ETC Press. Link to PDF
Kafai, Y., Horn, M., Danish, J., Humburg, M., Tu, X., Davi, B., Gerogen, C., Enyedy, N., Bumbacher, E., Blikstein, P., Washington, P., Riedel-Krause, I., Clegg, T., Byrne, V., Norooz, L., Kang, S., Froehlich, J., Walker, J., Lui, D., Anderson, E. (2018). Affordances of digital, textile, and living media or design and learning biology in K-12 education. In J. Kay and R. Luckin (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning, International Society of the Learning Sciences, 1275-1282. Link to PDF
Walker, J., Shaw, M., Kafai, Y. B., & Lui, D. (2018). Biohacking food: A case study of science inquiry and design reflections about a synthetic biology high school workshop. In J. Kay and R. Luckin (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning, International Society of the Learning Sciences, 1559-1560. Link to PDF
Kafai, Y. B., Telhan, O., Hogan, K., Lui, D., Anderson, E., Walker, J., & Hanna, S. (2017) Growing Designs with biomakerlab in High School Classrooms. In Proceedings of the 2017 Conference on Interaction Design and Children (IDC '17) (pp. 503-508). New York, NY: ACM. https://doi.org/10.1145/3078072.3084316. Link to PDF
Computational Thinking
Kafai, Y. B. & Proctor, C. (accepted). A Revaluation of Computational Thinking in K-12 Education: Moving Towards Computational Literacies. Educational Researcher.
Kafai, Y. B., Proctor, C., & Lui, D. (2020). From theory bias to theory dialogue Embracing cognitive, situated and critical framings of computational thinking in K-12 CS education. ACM Inroads, 11 (1), 44-53. DOI: 10.1145/3381887. Link to free access
Lindberg, L., Fields, D. A., & Kafai, Y. B. (2020). STEAM Maker Education: Conceal/Reveal of Personal, Artistic and Computational Dimensions in High School Student Projects. Frontiers, 5. Online. DOI: 10.3389/feduc.2020.00051. Link to free access
Kafai, Y. B., Proctor, C., & Lui, D. (2019). From theory bias to theory dialogue Embracing cognitive, situated and critical framings of computational thinking in K-12 CS education. In Proceedings of the 2019 ACM Conference on International Computing Education Research (ICER’19) (pp.101-109). New York, NY: ACM.
Kafai, Y. B., DeLiema, D., Fields, D. A., Lewandowski, G., & Lewis, C. (2019). Rethinking Debugging as Productive Failure for CS Education. In Proceedings of the 50th ACM Technical Symposium on Computer Science Education (SIGCSE '19) (pp. 169-70). New York, NY: ACM.
Kafai, Y. B., & Fields, D. A.(2018). Some reflections on designing constructionist activities for classrooms. In V. Dagiene & E. Jastuė (Eds.), Constructionism 2018: Constructionism, Computational Thinking and Educational Innovation: conference proceedings, Vilnius, Lithuania, pp. 606-612. ISBN 978-609-95760-1-5. Link to PDF
Lui, D., Jayathirtha, G., Fields, D. A., Shaw, M., & Kafai, Y. B. (2018). Design considerations for capturing computational thinking practices in high school students’ electronic textile portfolios. In J. Kay and R. Luckin (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning, International Society of the Learning Sciences, 721-728. Link to PDF
Tissenbaum, T., Sheldon, J. Mark A. Sherman, M. A., Abelson, H., Weintrop, W., Jona, K., Horn, M., Wilensky, U., Basu, S., Rutstein, D., Snow, E., Shear, L., Grover, S., Lee, I., Klopfer, E., Jayathirtha, G., Shaw, M., Kafai, Y., Mustafaraj, E., Temple, W., R. Shapiro, B., Lui, D., & Sorensen, S. (2018). The State of the Field in Computational Thinking Assessment. In J. Kay and R. Luckin (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning, International Society of the Learning Sciences, 1304-1311.
Fields, D. A., Lui, D. & Kafai, Y. B. (2017). Teaching computational thinking with electronic textiles: High school teachers’ contextualizing strategies in Exploring Computer Science. In Computational Thinking Education conference, Hong Kong, China, July 2017. Link to PDF
Kafai, Y. B. (2016). Moving from computational thinking to computational participation. Communications of the ACM, 59(8), 26-27. Link to PDF
Burke, Q., O’Byrne, I. & Kafai, Y. B. (2015). Computational Participation: Understanding Coding as an Extension of Literacy Instruction. Journal of Adolescent & Adult Literacy, 59(4), 371-375.
Kafai, Y. B. & Burke, Q. (2014). Mindstorms 2.0 Children, Programming, and Computational Participation. In Proceedings of Constructionism, Vienna, Austria. http://constructionism2014.ifs.tuwien.ac.at/papers/3.2_2-8540.pdf. Link to PDF
Kafai, Y. B. & Burke, W. Q. (2013). The Social Turn in K-12 Programming: Moving from Computational Thinking to Computational Participation. In Proceeding of the 44th ACM technical symposium on Computer science education (SIGCSE '13)(pp. 603–608). Association for Computing Machinery, New York, NY, USA. Link to PDF
Peppler, K. & Kafai, Y. (2008). New Literacies and the Learning Sciences: A Framework for Understanding Youths’ Media Arts Practices. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), Proceedings of the Eighth International Conference for the Learning Sciences, Volumes 2 (pp. 188-195). Utrecht, The Netherlands: International Society of the Learning Sciences. Link to PDF
Equity/Diversity
Litts, B.K., Searle, K.A., Brayboy, B.M.J. and Kafai, Y.B. (2021). Computing for all?: Examining critical biases in computational tools for learning. British Journal of Educational Technology, 52(2), 842- 857. Link to free access
Shaw, M., Ji, G., Zhang, Y., & Kafai, Y. B. (2021). Promoting socio-political identification with computer science: How high school youth restore their identities through electronic textile quilts. Research in Equity and Sustained Participation in Engineering, Computing, and Technology Conference(2021). Link to PDF
Fields, D. A., Kafai, Y.B., Nakajima, T.M., Goode, J., & Margolis, J. (2018). Putting Making into High School Computer Science Classrooms: Promoting Equity in Teaching and Learning with Electronic Textiles in Exploring Computer Science. Equity, Excellence, and Education, 51(1), 21-35. Link to PDF
Kafai, Y. B. (2018). Making, and not Makeing. Foreword for A. Barton-Calabrese and E. Tan, STEM-Rich Maker Learning: Designing for Equity with Youth of Color. New York, NY: Routledge.
Richard, G. & Kafai, Y. B. (2016). Blind Spots in Youth DIY Programming: Examining Diversity in Creators, Content, and Comments within the Scratch Online Community. In Proceedings of the CHI conference (pp. 213-227). New York, NY: Association for Computing Machinery. Link to PDF
Searle, K., Field, D. A. & Kafai, Y. B. (2016). Is “Sewing a girl’s sport”? Addressing Gender Issues in the Maker Culture. In K. Peppler, E. Halverson & Y.B. Kafai M. (Eds.), Makeology: Makers as Learners, Volume 2 (pp. 72-84). New York, NY: Routledge.
Searle, K. & Kafai, Y. B. (2015). Culturally Responsive Making with American Indian Girls: Bridging the Identity Gap in Crafting and Computing with Electronic Textiles. In Proceedings of the 3rd GenderIT Conference (GenderIT’15). New York, NY: Association for Computing Machinery. Link to PDF
Searle, K. & Kafai, Y. B. (2015). Boys’ Needlework: Understanding Gendered and Indigenous Perspectives on Computing and Crafting with Electronic Textiles. In Proceedings of the 11th annual international conference on International Computing Education Research (ICER '15) (pp. 31-39). New York, NY: Association for Computing Machinery. JOHN HENRY AWARD. Link to PDF
Kafai, Y. B. & Burke, Q. B. (2014). Beyond Game Design for Broadening Participation: Building New Clubhouses of Computing for Girls. In Proceedings of Gender and IT Appropriation. Science and Practice on Dialogue–Forum for Interdisciplinary Exchange (Gender IT '14) (pp.21-28). Siegen, Germany: European Society for Socially Embedded Technologies.
Kafai, Y. B., Fields, D. A., & Searle, K. A., (2014). Electronic Textiles as Disruptive Designs: Supporting and Challenging Maker Activities in Schools. Harvard Educational Review, 84(4), 532-556.
Kafai, Y. B. & Peppler, K. A. (2014). Transparency reconsidered: creative, critical and connected making with e-textiles. In M. Boaler & M. Ratto (Eds.), DIY Citizenship: Participatory Practices of Politics, Culture and Media (pp. 300-310). Cambridge, MA: The MIT Press.
Kafai, Y. B., Searle, K., Martinez, C., & Brayboy, B. (2014). Ethnocomputing with Electronic Textiles: Culturally Responsive Open Design to Broaden Participation in Computing in American Indian Youth and Communities. Proceedings of the SIGCSE, Atlanta, GA. Link to PDF
Searle, K. A., Fields, D. A., Lui, D. A. & Kafai, Y. B. (2014). Diversifying high school students' views about computing with electronic textiles. In Proceedings of the 10th annual conference on International computing education research (ICER '14). (pp. 75-82). New York, NY: Association for Computing Machinery. Link to PDF
Fields, D. & Kafai, Y. B. (2012). Navigating Life as an avatar: The Shifting Identities-in-Practice of a Girl Player in a Tween Virtual World. In C. C. Ching and B. Foley (Eds.), Constructing identity in a digital world, Cambridge, UK: Cambridge University Press, 222-250.
Searle, K. A. & Kafai, Y. B. (2012). Beyond freedom of movement: Boys play in a tween virtual world. Games & Culture, 7(4), 281-304.
Kafai, Y. B., Cook, M. S., & Fields, D.A. (2010). “Blacks deserve bodies too!” Discussion and Design about Diversity and Race in a Tween Virtual World. Games and Culture, 5(1), 43-63. Link to PDF
Kafai, Y. B. (2009). Serious games for girls? Considering gender in learning with games. In U. Ritterfeld, M. Cody, & P. Vorderer (Eds.), Serious Games: Mechanisms and Effects (pp. 219-233). New York, NY: Routledge.
Kafai, Y. B., Burke, W. Q, & Fields, D. A. (2009). What video game making can teach us about access and ethics in participatory culture. Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009), London, UK. Link to PDF
Kafai, Y. B., Fields, D.A. & Giang, M. (2009). Transgressive gender play: Profiles and portraits of girl players in a tween virtual world. Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009), London, UK. Link to PDF
Searle, K. & Kafai, Y.B. (2009). Boys’ Play in the fourth space: Movements for freedom in a tween virtual world. Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009), London, UK. Link to PDF
Kafai, Y. (2008). Considering Gender in Digital Games: Implications for Serious Game Designs in the Learning Sciences. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), Proceedings of the Eighth International Conference for the Learning Sciences, Volume 1 (pp. 422-429). Utrecht, The Netherlands: International Society of the Learning Sciences. Link to PDF
Kafai, Y. B. (2008). Gender Play in a Tween Gaming Club. In Y. Kafai, C. Heeter, J. Denner, & J. Sun (Eds.), Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (pp. 111-124). Cambridge, MA: The MIT Press.
Battey, D. S., Kafai, Y. B., Nixon, A. S., & Kao, L. (2007). Professional development for teachers on gender equity in the sciences: Initiating the conversation. Teachers College Record, 109(1), 221-243.
Kafai, Y. B., Cook, M. S., & Fields, D. A. (2007). “Blacks deserve bodies too!” Design and discussion about diversity and race in a tween virtual world. In Akira Baba (Ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 269-277). Tokyo, Japan: The University of Tokyo. Link to PDF
Battey, D., Kafai, Y., & Franke, M. (2005). Evaluation of Mathematical Inquiry in Commercial Rational Number Software: Pre-service Teachers’ Criteria and Choices. In C. Vrasidas & G. V. Glass (Eds.) Preparing Teachers to Teach with Technology (pp. 241–256). Greenwich, CT: Information Age Publishing.
Ching, C. C., Kafai, Y. B., & Marshall, S. (2000). Spaces for change: Gender and technology access in collaborative software design projects. Journal for Science Education and Technology 9(1), 45–56. Reprint in: N. Yelland & A. Rubin (2002). Ghosts in the machine: Women study women and technology. New York: Peter Lang Publishers.
Ching, C. C., Kafai, Y. B. & Marshall, S. (1998). Give girls some space: Considering gender in collaborative software programming activities. In T. Ottmann & I. Tomek (Eds.), Proceedings of the Ed-Media/Ed-Telecom conference (pp. 56–61). Charlottesville, VA: AACT. BEST CONFERENCE PAPER. Link to PDF
Kafai, Y. B. (1998). Video game designs by children: Consistency and variability of gender differences. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and Computer Games (pp. 90–114). Cambridge, MA: MIT Press. Reprint in: M. Kinder (Ed.) (1999), Kids’ media culture (293–316). Durham: Duke University Press.
Kafai, Y. B. (1996). Gender differences in children's constructions of video games. In Patricia M. Greenfield & Rodney R. Cocking (Eds.), Interacting with video (pp. 39–66). Norwood, NJ: Ablex Publishing Corporation. Reprint in: Yasmin B. Kafai and Mitchel Resnick (1996) (Eds.), Constructionism in practice: Designing, thinking, and learning in a digital world (pp. 97–111). Mahwah, NJ: Lawrence Erlbaum Associates.
Ethics
Kafai, Y. B. & Fields, D. A. (2018). The Ethics of play and participation in a tween virtual world: Continuity and change in cheating practices and perspectives in the Whyville Community. Cognitive Development, 49, 33-42. Link to PDF
Fields, D. A. & Kafai, Y. B. (2013). Creative play in virtual worlds: Avatar and cheat designs and performances. In C. Mouza and N. Lavigne (Eds.) Emerging Technologies for the Classroom: A Learning Sciences Perspective. New York: Springer. Link to PDF
Kafai, Y. B., & Searle, K. A. (2011). Safeguarding Play in Virtual Worlds: Designs and Perspectives on Tween Player Participation in Community Management. International Journal of Learning and Media, 2, 1-14.
Fields, D. A. & Kafai, Y. B. (2010). Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects of Cheating in Whyville. Games and Culture, 5(1), 64-87. Link to PDF
Kafai, Y. B., Burke, W. Q, & Fields, D. A. (2009). What video game making can teach us about access and ethics in participatory culture. Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009), London, UK. Link to PDF
Kafai, Y. B. & Fields, D. A. (2009). Cheating in Virtual Worlds: Transgressive Designs for Learning. On the Horizon, 17(1), 12-20. Link to PDF
Fields, D. A. & Kafai, Y. B. (2007). Illegitimate Practices as Legitimate Participation: Game Cheat Sites in a Teen Virtual Community. In C. Chinn, G. Erkins, and S. Puntambekar, (Eds.) Proceedings of the 7th Conference of Computer Supported Collaborative Learning (pp. 196-205). New Brunswick, NJ: International Society of the Learning Sciences. Link to PDF
Fields, D. A. & Kafai, Y. B. (2007). Stealing from Grandma or generating knowledge: Contestations and effects of cheats in a tween virtual world. In Akira Baba (Ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 194-202). Tokyo, Japan: The University of Tokyo. Link to PDF
Kafai, Y. B., Nixon, A. S. & Burnam, B. (2007). Digital Dilemmas: How Elementary Pre-service Teachers Reason about Students’ Appropriate Computer and Internet Use. Journal of Technology and Teacher Education, 15(3), 409-424.
Burnam, B. & Kafai, Y. B. (2001). Computers and ethics: Children’s moral reasoning about computer and Internet uses. Journal of Educational Computing Research, 25(2), 111–127.