Priming the Computer Science Teacher Pump: Integrating Computer Science Education into Schools of Education
CS4ALL, 2018
The report seeks to describe existing models of computer science education in schools of education and offer recommendations to assist post-secondary institutions in the creation of computer science teacher preparation programs.
Learning Science through Simulations and Games
National Research Council, 2011
The report reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential.
Computational Thinking for Everyone
National Academy of Sciences, 2010 - 2011
This series explores the nature of computational thinking and its cognitive and educational implications. In two workshops, computer scientists and educators will articulate what “computational thinking for everyone” might mean and how computational thinking might be incorporated in K-12 education.
National Educational Technology Plan
US Department of Education, 2010
The U.S. Department of Education developed a new National Educational Technology Plan to provide a set of concrete goals that can inform state and local educational technology plans to inspire the research, development, and innovation which will transform American education.
Under the Microscope
American Association for University Women, 2004
Examines and analyzes more than 400 gender equity projects specifically aimed at increasing the participation of girls and women in science, technology, engineering, and mathematics. The report reveals trends in the development and support of these projects during the last decade and offers recommendations for strengthening the advancement of gender equity in the sciences for the future.
Tech-Savvy• Educating Girls in the New Computer Age
American Association for University Women, 2000
As violent electronic games and dull programming classes turn off more and more girls to the computer culture, schools need to change the way information technology is used, applied, and taught in the nation’s classrooms. An executive summary with recommendations for change is listed on web site. Free copies of this report and a new video and guide are available through AAUW.
Being Fluent with Information Technology
National Academy of Sciences, 1999
Being computer literate—technically competent in two or three current software applications— is not enough anymore. Individuals who want to realize the potential value of information technology in their everyday lives need to be computer fluent, that is able to use IT effectively today and to adapt to changes tomorrow. This report sets the standard for what everyone should know about IT in order to use it effectively now and in the future.