ETextile Displays
As examples of STEM + Art or STEAM (Science, Technology, Engineering, Arts, and Mathematics) activities, high school students created public interactive wall displays and table arrangements representing community features important to them.
Contributors
Breanne Litts, Sherri Hanna, Sari Widman
Related Research
Lindberg, L., Fields, D. A., & Kafai, Y. B. (2020). STEAM Maker Education: Conceal/Reveal of Personal, Artistic and Computational Dimensions in High School Student Projects. Frontiers, 5. Online. DOI: 10.3389/feduc.2020.00051. Link to free access
Litts, B., Kafai, Y. B. & Diekmeyer, E. (2015). Collaborative Electronic Textile Designs by High School Youth: Challenges and Opportunities in Connecting Crafts, Circuits, and Code. In Proceedings of 5th Fablearn Conference, Stanford University, CA. Link to PDF