Related Research
Overview of Gaming Beyond the Screen:
Kafai, Y. B. & Vausdevan, V. (2015, November). Constructionist Gaming Beyond the Screen: Middle School Students’ Crafting and Computing of Touchpads, Board Games, and Controllers. In Proceedings of the 10th Workshop in Primary and Secondary Computing Education (WiPSCE '15) (pp. 49-54). New York, NY: Association for Computing Machinery. PDF
Detailed Reports:
Kafai, Y. B., Burke, W. Q., Mote, C. (2012, June). What makes things fun to participate? The role of audience for middle school game designers. Proceedings of the Interaction Design for Children Conference (IDC10), Bremen, Germany. PDF
Kafai, Y. B. & Vasudevean, V. (2015, June). Hi-Lo Tech Games: Crafting, Coding and Collaboration of Augmented Board Games by High School Youth. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) (pp. 130-139). New York, NY: Association for Computing Machinery. PDF
Lee, E., Kafai, Y.B. Davis, R.L. & Vasudevan, V. (2014). Playing in the arcade: Designing tangible interfaces with MaKey MaKey for Scratch games. In A. Nijholt (Ed.), Playful User Interfaces: Interfaces that invite social and physical interaction (pp. 277 - 292). Singapore: Springer. PDF
Mote, C., Kafai, Y. B., & Burke, Q. (2013). Virtual Design Competitions to Promote Communication, Collaboration, and Learning in Schools. Learning and Leading with Technology, 41(4), 16-21.
Vasudevan, V., Kafai, Y. B. & Yang, L. (2015, June). Make, Wear, Play: Remix Designs of Wearable Controllers for Scratch Games by Middle School Youth. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) pp. 339-342). New York, NY: Association for Computing Machinery. PDF
Vaseduvan, V., Davis, R. Kafai, Y. B., & Lee, E. (2013). Joystick Designs: Middle School Youth Crafting of Game Controllers. In Ochsner, A. & Dietmeier, J. (Eds.), Proceedings of the Games + Learning + Society Conference, Madison, WI. PDF
General Background On Learning Programming, Crafting, and Game Making:
Kafai, Y. B. & Burke, Q. (2017). Connected Gaming: What Making Video Games Can Teach Us About Learning and Literacy. Cambridge, MA: MIT Press. PDF
Kafai, Y. B. & Burke, Q. (2015). Constructionist Gaming: Understanding the Benefits of Making Games for Learning. Educational Psychologist, 50(4), 313-334. PDF
Kafai, Y. B. & Burke, Q. (2014). Connected Code: Why Children Need to Learn Programming. Cambridge, MA: MIT Press. PDF
The guide acts as a companion to the Creative Computing Guide, which can be downloaded HERE.